Stock Markets June 24, 2026 07:47 AM

Take-Two Confirms GTA VI Launch Date, Sets $79.99 Base Price; Stock Moves Up in Pre-Market

Publisher prices flagship title and outlines pre-order incentives as analysts forecast heavy early sales

By Ajmal Hussain
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Take-Two Interactive has set the base price for Grand Theft Auto VI at $79.99 and reaffirmed a November 19 launch date. The company also unveiled an Ultimate Edition at $99.99 and detailed pre-order incentives, while its shares rose in pre-market trading as the release window approached.

Take-Two Confirms GTA VI Launch Date, Sets $79.99 Base Price; Stock Moves Up in Pre-Market
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Key Points

  • Take-Two set the base price for Grand Theft Auto VI at $79.99 and confirmed a November 19 release date.
  • An Ultimate Edition priced at $99.99 will include exclusive vehicles, weapons and apparel tied to protagonists Jason and Lucia.
  • Take-Two's shares rose 2.99% in pre-market trading following the pricing and launch confirmation; pre-orders open June 25 and early buyers receive timed bonuses including the Vintage Vice City Pack and a complimentary month of GTA+ for digital purchasers.

Take-Two Interactive has confirmed that Grand Theft Auto VI will carry a base price of $79.99 and will arrive on November 19, the company said, moving the highly anticipated title closer to store shelves and prompting a rise in the publisher's shares during pre-market trading.

The stock advanced 2.99% in the pre-open session by 07:52 ET (11:52 GMT) as markets reacted to the formal pricing and launch confirmation.

Take-Two also announced a higher-tier option: an "Ultimate Edition" priced at $99.99. That edition is slated to include exclusive in-game vehicles, weapons and apparel tied to the game's narrative, which centers on protagonists Jason and Lucia.

Those pricing points position Grand Theft Auto VI among the most expensive base versions of a major console release. The company previously set a pre-order start date of June 25. Buyers who place a pre-order before November 20 are to receive the Vintage Vice City Pack, a collection of retro in-game items. In addition, purchasers who buy digitally will receive one complimentary month of GTA+, the game's membership service that unlocks in-game bonuses and provides access to Grand Theft Auto V and other titles.

Fans have waited more than a decade for the sequel to Grand Theft Auto V, which launched in 2013 and has sold roughly 230 million copies. That prior installment's sales volume has contributed to expectations that the new release will generate significant revenue quickly; analysts cited in the company's announcement expect the new installment to deliver billions of dollars in sales within days of launch.

Pre-orders are scheduled to open on June 25, according to the timeline Take-Two provided. The timed pre-order incentive and the inclusion of a GTA+ trial for digital buyers were highlighted as part of the company's rollout plan for early purchasers.

Market participants appeared to take the pricing and confirmed release window positively in the early trading session, with the measured pre-market gain reflecting investor positioning ahead of the next major launch from one of gaming's most prominent franchises.


Contextual note: The information above reflects Take-Two's announced pricing, editions, release date, pre-order mechanics and the pre-market stock reaction as reported by the company and market activity times noted.

Risks

  • Analysts expect the new installment to generate billions of dollars in sales within days of release - whether actual sales meet those expectations remains uncertain, impacting gaming and consumer discretionary sectors.
  • The game is priced among the most expensive base versions of a major console title; the article does not specify how this premium pricing will affect consumer purchasing behavior, which is an open uncertainty for the video game market and related retail channels.
  • Pre-order incentives are time-limited (buyers must pre-order before November 20 to receive the Vintage Vice City Pack), creating a windowed benefit that some consumers may miss, with implications for digital sales uptake and subscription sign-ups for GTA+.

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