Summary
Egyptian regulators have initiated steps to prohibit access to the Roblox gaming platform as part of an official effort focused on protecting minors from potentially harmful content online. The Supreme Council for Media Regulation (SCMR) said it will carry out the ban in coordination with the National Telecommunications Regulatory Authority (NTRA), framing the move as part of a wider regulatory agenda for digital platforms.
Regulatory action and coordination
The SCMR announced the forthcoming measure on Wednesday, indicating the ban will be enacted in cooperation with the NTRA. The council characterized the action as consistent with government efforts to extend oversight of digital services and shield children from inappropriate or dangerous material hosted on social media sites and online gaming platforms.
Officials described the decision as a step within a broader push to regulate digital platforms, rather than an isolated intervention aimed exclusively at a single service.
Political developments
The move comes after a recent cabinet discussion held on Monday that focused on safeguarding children from harmful content across social media and online gaming. In parallel, the House of Representatives announced days earlier that it intends to examine potential legislation to regulate children’s use of social media platforms.
Those parliamentary and executive actions together point to a coordinated policy focus that includes regulatory enforcement as well as possible new laws to govern online spaces used by minors.
Context and scope
Egypt would join a number of other countries, many within the Arab world, that have previously blocked or restricted access to Roblox. The SCMR framed the measure squarely within its mandate to regulate media and online content. Details on timing, technical enforcement and the final legal form of any restrictions were not specified in the statements referenced by the council.
Implications
The announced ban and the surrounding legislative interest underscore increased regulatory scrutiny of digital platforms, with direct implications for online gaming services, social media operators and telecommunications regulators responsible for enforcing access controls.