DLB April 30, 2026

Dolby Laboratories Q2 FY2026 Earnings Call - Content Platforms and Automotive Drive New Revenue Streams

Summary

Dolby Laboratories delivered a quarter that felt less like a hardware play and more like a tollbooth on the future of entertainment. Revenue landed at $396 million, squarely in line with guidance, while non-GAAP EPS came in at $1.37. The real story is not the number itself. It is the architecture of the business. Dolby is systematically moving from relying on device minimums to capturing recurring revenue from content platforms and live sports experiences. The Video Distribution Patent Pool now counts 40 licensors, and the new Dolby OptiView platform is already live with major sports broadcasters. This shift is critical. It reduces dependency on consumer electronics cycles and builds a more resilient, high-margin revenue stream.

Management maintained full-year guidance, projecting revenue between $1.4 billion and $1.45 billion, with non-GAAP EPS targeting $4.30 to $4.45. Automotive adoption is accelerating, with BMW, Lexus, and BYD rolling out Dolby Atmos in new models. Social media giants like Meta and Douyin are now streaming Dolby Vision content, which should boost mobile adoption. Despite macro headwinds like memory pricing volatility, Dolby’s diversified end markets and strong balance sheet provide a buffer. The company is no longer just licensing technology. It is licensing the expectation of premium quality across every screen and speaker in the modern world.

Key Takeaways

  • Revenue of $396 million and non-GAAP EPS of $1.37 landed exactly within management’s guidance, signaling disciplined execution rather than surprise.
  • Dolby is actively shifting its revenue mix away from device minimums toward recurring content platform licensing, evidenced by the Video Distribution Patent Pool reaching 40 licensors this quarter.
  • Social media adoption is accelerating, with Meta integrating Dolby Vision for iOS streaming on Instagram and Facebook, and Douyin expanding Dolby Vision to Android in China.
  • Automotive is emerging as a high-velocity growth driver, with Dolby Atmos now confirmed in vehicles from BMW, Lexus, BYD, and Hyundai, moving beyond luxury into mass-market implementations.
  • Dolby OptiView, a new platform for personalized live sports experiences, has secured early wins with Genius Sports and William Hill, positioning Dolby to monetize fan engagement directly.
  • Broadcast licensing surged 26% year-over-year due to prior recoveries, while mobile licensing dipped 6% on deal timing, though full-year mid-single-digit growth remains intact for both.
  • Dolby Vision 2 TVs from Hisense, TCL, and Philips are slated for release before fiscal year end, expected to lift average selling prices and deepen TV ecosystem adoption.
  • Management maintained full-year guidance, targeting revenue of $1.4 billion to $1.45 billion and non-GAAP EPS of $4.30 to $4.45, with operating margins expected to expand 50 to 100 basis points.
  • Dolby’s mobile strategy is gaining traction through partnerships with Xiaomi, Vivo, and Apple, while Android support in China helps penetrate mid-range device markets.
  • Despite macro concerns over memory pricing and consumer sentiment, management reported no material negative impact on business, citing diversified end markets and offsetting strength in auto and broadcast.

Full Transcript

Operator: Ladies and gentlemen, thank you for standing by. Welcome to the Dolby Laboratories conference call discussing second quarter fiscal year 2026 results. During the presentation, all participants will be in a listen only mode. Afterwards, you will be invited to participate in a question and answer session. If you would like to ask a question, please press star one to raise your hand. To withdraw your question, press star one again. As a reminder, this call is being recorded. I would now like to turn the conference over to Mr. Peter Goldmacher, Vice President of Investor Relations. Peter, please go ahead.

Peter Goldmacher, Vice President of Investor Relations, Dolby Laboratories: Good afternoon. Welcome to Dolby Laboratories second quarter fiscal year 2026 earnings conference call. Joining me today are Kevin Yeaman, Dolby Laboratories CEO, and Robert Park, our CFO. As a reminder, today’s discussion will include forward-looking statements, including our fiscal 2026 third quarter and full year outlook, and our assumptions underlying that outlook. These statements are subject to risks and uncertainties that may cause actual results to differ materially from the statements made today, including, among other things, the impact of macroeconomic events, supply chain issues, inflation rates, changes in consumer spending, and geopolitical instability on our business. A discussion of these and additional risks and uncertainties can be found in the earnings press release that we issued today under the section captioned Forward-Looking Statements, as well as in the Risk Factors section of our most recent annual report on Form 10-Q.

Dolby assumes no obligation and does not intend to update any forward-looking statements made during this call as a result of new information or future events. During today’s call, we will discuss non-GAAP financial measures. A reconciliation between GAAP and non-GAAP financial measures is available in our earnings press release and in the interactive analyst center on the investor relations section of our website. With that, I’d like to turn the call over to Kevin.

Kevin Yeaman, Chief Executive Officer, Dolby Laboratories: Thanks, Peter, thanks to everyone joining us on the call today. Revenue and non-GAAP earnings for the quarter came in consistent with the expectations we provided on the call last quarter, and we are maintaining our full year guidance. Robert will share more details on the financials in a few minutes. Dolby occupies a unique position across the creator content platform device ecosystem. We continue to strengthen our position, creating growth opportunities across existing and new business areas. Over the last few quarters, we have made great progress bringing more Dolby content to more content platforms. Top-tier social media companies are increasingly recognizing the value of streaming content in Dolby Vision. Meta has adopted Dolby Vision for content streamed on iOS for both Instagram and Facebook, and Douyin in China has enabled Dolby Vision for content on both iOS and Android.

In music, over 90% of the artists featured on Billboard’s year-end top 100 artists for the last 3 years are creating music in Dolby Atmos. At the Grammys, Dolby Atmos was well-represented in all major categories, including all nominees for Best New Artist. In sports, more and more content is available in Dolby. Just this quarter, the Super Bowl and the Winter Olympics were available in Dolby Vision and Dolby Atmos. The ICC Men’s T20 World Cup in India and the 2026 Formula One season streaming on Apple are available in Dolby Vision. HBO Max is streaming a wide variety of sports content in Dolby Atmos and Dolby Vision. While not exactly sports, they also stream NASA’s Artemis II mission in Dolby Vision. Peacock is also streaming sports in Dolby Atmos, with plans to begin streaming in Dolby Vision.

We also continue to expand further into mass market TV. Amazon recently announced that it has added support for Dolby Vision to its ad-supported tier. TV Azteca, the second-largest mass media company in Mexico, announced that it will bring Dolby Atmos to free-to-air broadcast. Finally, in the cinema, all of the top 30 grossing films domestically for calendar 2025 were in Dolby Atmos and Dolby Vision. All major category winners at the Academy Awards in March and the BAFTAs in February were in Dolby Atmos and Dolby Vision, including F1: The Movie, Sinners, and One Battle After Another. All of this is simply to say high quality content matters, and more content in Dolby means more reasons to adopt Dolby Atmos and Dolby Vision across end markets and devices. It was another big quarter for automotive.

At the Beijing Auto Show last week, BMW announced Dolby Atmos support in the 7 Series globally and the iX3 in China. Just two weeks before that, at the Paris Auto Show, BYD launched its Denza line with Dolby Atmos, BYD’s first car with Dolby Atmos in the European market. Also this quarter, Lexus announced their first Dolby Atmos-enabled cars, and NIO expanded its Dolby Atmos adoption to the Firefly, a compact EV sub-brand for Singapore and Thailand. There is a broader shift across the automotive industry where the vehicle is now a place for high-quality entertainment, and we continue to benefit from this trend. Turning to mobile, the progress we are making in music and with social media platforms continues to strengthen our value proposition across mobile devices.

Dolby Vision capture and playback and Dolby Atmos are included across Apple’s lineup, including the seventeen E, their latest iPhone starting at $599 that was launched this quarter. Xiaomi announced its flagship Redmi Note 15 Pro series with Dolby Vision, Dolby Vision Capture, and Dolby Atmos. Vivo released the X300 Ultra with Dolby Vision, as well as their iQOO 15 Ultra, a gaming-focused sub-brand that has both Dolby Atmos and Dolby Vision. We continue to perform well in high-end phones, and we’re excited that Dalian is now fully supporting Dolby Vision on Android, which should help us continue to work our way further into mid-range Android phones. Moving on to the living room, as I mentioned earlier, our momentum in sports content is an important driver for new TV sales. In addition, we’re excited about the first Dolby Vision 2 TVs coming to market by the end of this fiscal year.

Hisense, TCL, and Philips have announced plans to release a wide range of Dolby Vision 2-enabled TVs globally, with Peacock and Canal+ committed to delivering content. We expect Dolby Vision 2 to increase ASPs and drive deeper adoption into TV lineups. In addition to driving growth from the adoption of more Dolby technology on more devices, we are beginning to generate revenue from content platforms as content platforms are increasingly competing on experience, not just access to content. The video distribution program, the patent pool that licenses imaging patents to content streamers, continues to bring on additional licensors, including this quarter, Sharp and SK Planet, bringing the total to 40. These new licensors bring important patents and validation to the pool, which generates incremental momentum. The licensee pipeline is strong.

With Dolby OptiView, we are bringing value to sports content platforms that are seeking to increase fan engagement with real-time personalized experiences. Our wins this quarter include Genius Sports, a leading data technology and broadcast partner that serves the global sports betting and media ecosystem. This win reinforces Dolby OptiView’s positioning in the sports ecosystem, where partners prioritize fan engagement and real-time experiences. In the U.K., William Hill is now using Dolby OptiView to deliver horse racing, providing consistent, low-latency content across its online platforms in time-sensitive live workflows. At the NAB show in Las Vegas this month, our vision for the future of live sports experiences resonated strongly with many of our key customer prospects. We are excited about the potential for Dolby OptiView. Wrapping up, we continue to strengthen our position across the entertainment ecosystem.

We have momentum across our key growth drivers for Dolby Atmos and Dolby Vision. We’re excited about our opportunity to drive growth beyond devices with the video distribution program and Dolby OptiView. All of this gives us confidence in our opportunity to drive long-term growth. With that, I’ll turn it over to Robert to cover the financials.

Robert Park, Chief Financial Officer, Dolby Laboratories: Thank you, Kevin. Thanks to everyone joining us on the call today. Revenue for the quarter came in at $396 million, which was within the guidance we shared last quarter. Non-GAAP earnings per share was $1.37, also within the range of guidance. Licensing revenue was $372 million, and products and services revenue was $23 million. We generated approximately $93 million in operating cash flow, repurchased $65 million of common stock, and have approximately $142 million remaining on our share repurchase authorization. We declared a $0.36 dividend, up 9% from our dividend a year ago, and ended the quarter with a cash and investments of approximately $675 million. GAAP operating expenses in Q2 include a $2 million restructuring charge related to actions initiated last year.

Detailed licensing performance by end market can be found on our IR website. As a reminder, end market growth rates are typically smoother on an annual basis as the timing of recoveries, minimum volume commitments, and true-ups can drive quarterly volatility. In terms of end market performance for the quarter, it’s worth noting that broadcast was up 26% year-over-year due to the large recovery we mentioned on the last call. Mobile was down 6% year-over-year due to timing of deals. We still expect both broadcast and mobile to be up mid-single digits for the full year. Turning to guidance, we are maintaining our full year guidance. Overall, we are pleased with our performance to date and things are generally tracking as expected. We expect fiscal 2026 total revenue to range from $1.4 billion-$1.45 billion.

Within that, licensing revenue is expected to be between $1.295 billion-$1.345 billion. We are targeting non-GAAP operating expenses between $780 million-$800 million. This guidance implies operating margin improvement of between 50-100 basis points on a non-GAAP basis. We continue to expect non-GAAP earnings per share to be between $4.30-$4.45. Our expectations for foundational and Dolby Atmos, Dolby Vision, and imaging patents full year growth rates are unchanged from what we communicated last quarter. With Dolby Atmos, Dolby Vision, and imaging patents growing roughly 15% and comprising nearly half of our licensing revenue. We continue to expect foundational revenue to be down slightly.

We also expect end market growth rates for the full year to be similar to what we communicated last quarter, with growth in other, primarily driven by Dolby Atmos adoption in auto, the Video Distribution Program, and Dolby Cinema, partially offset by lower gaming. Growth in mobile and broadcast is driven by adoption of Dolby Atmos and Dolby Vision, growth in imaging patent programs, and higher recoveries. We expect CE to be roughly flat and declines in PC primarily due to lower unit sales. Now, turning to Q3. For Q3 fiscal 2026, we expect revenue to be between $295 million and $325 million. Within that, we expect licensing revenue to be between $270 million and $300 million.

Gross margins should be approximately 88% on a non-GAAP basis. We expect non-GAAP operating expenses to be between $200 million and $210 million.

Non-GAAP earnings per share is expected to be between $0.56 and $0.71. In summary, the business remains healthy and we are encouraged by the progress we’re making across our key growth initiatives. Our financials remain solid with organic revenue growth, high gross margins, expanding operating margins, healthy cash flows, and a strong balance sheet. With that, we’ll open the line for your questions.

Operator: We will now begin the question-and-answer session. If you would like to ask a question, please press star one to raise your hand. To withdraw your question, press star one again. We ask that you pick up your handset when asking a question to allow for optimum sound quality. If you are muted locally, please remember to unmute your device. Please stand by while we compile the Q&A roster. Your first question comes from the line of Vikram Kesavabhotla of Baird. Your line is open. Please go ahead.

John Gordinier, Analyst, Baird: Hi. Hi, this is John Gordinier for Vikram Kesavabhotla. Thanks for taking the question. I guess first, if you could just talk about the consumption-based revenue streams that you’ve referenced over the last couple of quarters. I think, you know, that those should get to about 10% of revenue in the next 3 years. What should the shape of that ramp look like? Should we think about that kind of equal parts over the next 3 years or is that more back-end weighted? I have a follow-up.

Kevin Yeaman, Chief Executive Officer, Dolby Laboratories: Yeah. Thank you. Well, we’re really pleased with the progress with both Dolby OptiView and the video distribution program. As you know, Dolby OptiView, we’re focused on creating live sports experiences that are tailored to the fan. Where unlike broadcast where everyone sees the same thing, streaming technology enables us to customize what each viewer sees. That’s the promise of streaming, and the world is yet to get there in sports. NAB, we were previewing our sports intelligence platform, and that platform uses AI to analyze viewer preferences, match them to what’s happening in the action. It enables you to create a story that really resonates for each viewer. We were demonstrating this across motor racing, football, and other sports.

We also showed how we can use AI to generate highlights, reformat content to fit any screen size, shape, and deliver it to whatever device a viewer happens to be watching on. Of course, it’s Dolby OptiView, so all this is done, it’s essential that this is done at very low delay and synchronized at the same time for all the users. These were resonating really strongly. We’ve got a growing roster of customers, NFL, NASCAR, sports information, solutions, or services rather. This quarter we’re excited to add Genius Sports.

Each of them are really in the early stages of rolling out what we have for Dolby OptiView today, but they’re also really engaged in where we’re going with the future, and they’re looking for a company like Dolby who has decades of experience that they can trust to really move into this future. The Video Distribution Patent Pool, we’ve seen a lot of these pools come together, and we’re really pleased with the way this one is coming together. We announced it at the beginning of this year. We brought on 40 licensors. That’s what brings together the value proposition. We brought on half a dozen licensees and we expect that to continue to grow through the year.

John Gordinier, Analyst, Baird: Great. I guess just the second one on memory pricing. I mean, those dynamics have been pretty well documented. I think last quarter you said kind of PC and mobile were the two end markets that were maybe most exposed to some of those dynamics. I guess just an update on what you’re seeing on the memory pricing front. If you’re seeing kind of what you’re seeing as far as any impact on demand there, how that’s factored into the guidance. Outside of maybe mobile and PC, are there any other end markets where that’s a particularly notable driver?

Kevin Yeaman, Chief Executive Officer, Dolby Laboratories: Yeah. Of course, we’re watching that very closely, as we are all the macro factors, memory pricing, volatility in oil prices and how that might affect supply chain, consumer sentiment readings, all of which we’re watching very closely. Yes, memory pricing where we see from an end market point of view, where customers are most seeing the most impact on that is in mobile and PC, less so in areas like TV where memory isn’t as much of the BOM. You know, like a lot of companies, like, you know, many of the banks that are in their earnings, we see all these macro factors on the one hand. On the other hand, we’ve not seen a significant impact to our business to date.

We of course update all of our guidance to reflect what we’re learning from our customers, what we’re seeing from industry analysts. We do have a diverse set of end markets, and we’re diversifying our revenue stream. You know, where we saw minor adjustments in some areas, we had other areas that were doing well to offset that, and so we feel good about our guidance for the year.

John Gordinier, Analyst, Baird: Great. Thank you for the question.

Operator: Your next question comes from the line of Patrick Sholl of Barrington Research. Your line is open. Please go ahead.

Patrick Sholl, Analyst, Barrington Research: Hi. Thanks for taking the question. Maybe just following up on that last question. Like just in your discussions with customers, has there been any indication in terms of like SKUs that they’re prioritizing within some of their devices on those that might be impacted on the memory prices?

Kevin Yeaman, Chief Executive Officer, Dolby Laboratories: Yeah. Thank you. If we focus on mobile again, we do see a trend toward them wanting to first and foremost take care of the high-end. That benefits us as relates to Dolby Atmos and Dolby Vision. You know, this really varies by customer in terms of how they’re approaching this, whether they are planning to raise prices, how that affects device volumes. Again, we haven’t seen a significant impact to date. Remember that most of our mobile business is through minimum volume commitments. You know, we’re just over halfway through the year. We have pretty good visibility. That moderates the impact of kind of where they’re going.

To date, no adjustments worth noting to the extent we have minor changes. It’s offset by strength in other areas.

Patrick Sholl, Analyst, Barrington Research: Oh, okay. You know, just on auto, do you provide any like, you know, greater detail on like, I guess, like, market penetration in some of the early adoption markets? I guess maybe specifically like in China, I guess like, you know, what like maybe percentage of like the new car market in there that you’re a part of, and how you expect that to maybe roll out across other markets?

Kevin Yeaman, Chief Executive Officer, Dolby Laboratories: It was a big quarter for automotive, as I said in my remarks. We are, you know, getting pretty high penetration of having brought on board a lot of the premium lines. We still have a long way to go in getting those to market and the revenue growth that’s gonna come from that. We also have begun to see good progress kind of moving deeper into lineups. One that I didn’t mention in my remarks is that in China, the Hyundai IONIQ was launched with Dolby Atmos, and that’s significant because that’s a 4-channel, 8-speaker implementation, so that’s a hardware footprint that would be quite normal for a mass market car. So we’re really pleased to see that.

We’re continuing to bring on new customers, BMW, Lexus. We have a lot of penetration in China, and we’re increasing progress outside of China with the wins we announced this quarter.

Patrick Sholl, Analyst, Barrington Research: Okay. Thank you.

Kevin Yeaman, Chief Executive Officer, Dolby Laboratories: We’re also seeing progress with the Chinese companies expanding outside of China. One of the things I mentioned is that at the Paris Motor Show, BYD launched its Denza line with Dolby Atmos. BYD has been a customer of ours, but that’s the first car of theirs for the outside of China with Dolby Atmos.

Patrick Sholl, Analyst, Barrington Research: Okay. All right. Thank you.

Operator: Your next question comes from the line of Ralph Schackart of William Blair. Your line is open. Please go ahead.

Ralph Schackart, Analyst, William Blair: Good afternoon. Thanks for taking the question. Kevin, I think you just mentioned that Hyundai had a 4-channel Atmos implementation in China. Can you just remind us when that product was launched? Then, maybe kind of building on that, you know, what are the implications for Hyundai or other kind of mass market vehicles to expand outside of China with a similar implementation of Atmos?

Kevin Yeaman, Chief Executive Officer, Dolby Laboratories: Yeah. That was announced very recently. I don’t have the exact date, Ralph. I can get back to you on that. That was very recent. I think it was announced at the Beijing Auto Show, which was just a couple of weeks ago. You know, we were at CES, demoing the four-channel implementation, which was really looking to show manufacturers the difference we could make at the mass market level. We’re excited to see this first launch. Obviously, we will work with each of our partners then to expand into different lines and different geographies. We feel good about the pipeline and that we can continue to drive Dolby Atmos further into these lineups.

Ralph Schackart, Analyst, William Blair: Great. I think on the call you had mentioned in prepared remarks, Douyin was adopting Dolby Vision. Maybe kind of more broadly with that announcement and your previous announcement with Meta, also adopting Vision with all its properties or across some of its properties, maybe sort of an update how that might be steering some of the conversations with prospective mobile OEMs? Thanks.

Kevin Yeaman, Chief Executive Officer, Dolby Laboratories: Yeah, thank you. China is where, as you know, we have, is really where we began with Dolby Vision. It started with Apple, and then on social media platforms we’ve had enormous success in China. The significance of what I said about Douyin is they started 2 quarters ago with iOS, and they’ve now completed rolling out Dolby Vision content across all of Android. I also talked about a few of the wins we had in China with Xiaomi, with Vivo, so we continue to bring on new partners. With Instagram and Facebook adopting here in the U.S., we do see that increasing the pipeline for Dolby Vision and Dolby Vision capture across mobile devices.

It also gives us an opportunity as we form these relationships to really earn their trust that we can help them achieve what their priorities are as it relates to audio-video experiences. That feeds our innovation pipeline and creates new opportunities to new growth opportunities in the future.

Ralph Schackart, Analyst, William Blair: Okay, great. Thanks, Kevin.

Operator: There are no further questions at this time. This concludes today’s call. Thank you for attending. You may now disconnect.